A try-out implementation of displaying text without loading to much sprite data into the VRAM with GBDK-2020. As an example is the dialog system of "The Legend of Zelda - Link's Awakening" where the ...
in your answer. Below is a sample conversation produced by running the above code (S for system, U for user utterance): S: Hello. How are you? U: I'm good. How are you? S: Good. I am doing well too. U ...
With dialogue, specific punctuation is needed. Most often, commas and periods go within the quotation marks, but there are some forms of punctuation and examples that go outside of the quotation marks ...