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【游戏设计】《黑神话:悟空》的关卡设计问题在哪?(上)
我们再来进一步分析这两张截图。关卡设计中有一个常用的评价关卡引导性的方法叫眯眼测试(squint test)。这个方法起源于好莱坞影视行业,是导演用来评价某一个电影画面所呈现信息是否明确采用的方法。简单来说就是眯起眼睛看一张图。我们用模糊工具来 ...
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