![](/rp/kFAqShRrnkQMbH6NYLBYoJ3lq9s.png)
Risk Cards | Risk Wiki - Fandom
In Risk, Cards are traded in for extra troops at the start of a players turn. The picture on the card (Infantry, Cavalry or Artillery) determines how many extra troops a player receives. Cards must be used at the start of a player's turn , before they begin to attack.
How to play Risk | Official Rules - UltraBoardGames
Shuffle the pack of RISK cards (maybe, remove the Mission cards) and place the cards face down by the side of the board. This pack forms the draw pile. Whoever placed the first army opens the game. On your turn, try to capture territories by defeating your opponents' armies.
How to Play Risk: A Complete Rules & Strategy Guide - wikiHow
2024年10月23日 · Play Risk with 2–6 players. Take turns putting 1 Infantry troop in an empty territory on the board to start. Add troops to the board at the start of your turn. Gain bonus troops for controlling continents and trading in matching sets of …
Newbie here. I’m confused with cards : r/Risk - Reddit
2022年2月19日 · Well, it depends on which version of Risk you’re playing. But assuming your playing the common board game version of World Domination here are the rules for the cards: There are 42 marked cards with a territory and a picture of Infantry (soldier), Cavalry (horse), or Artillery (cannon) and 2 “wild” cards marked with all three pictures ...
Risk (game) - Wikipedia
Risk is a strategy board game of diplomacy, conflict and conquest [ 1 ] for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents.
How to usually win at Risk | Risk - BoardGameGeek
2010年8月12日 · People think taking one territory per turn to get a Risk card but otherwise piling armies onto one's territories is a sure-fire winning strategy. On the contrary, against competent opponents, it's a sure-fire losing strategy. I'll explain how and why below. At …
Risk Board Game - Fandom
The player may receive armies by turning in a set of three Risk cards. A set of Risk cards consists of one of the following: three cards depicting the same unit (e.g. all three cards have cavalry pictures)
How exactly do cards work? : r/Risk - Reddit
2019年5月8日 · There’s a legend on the side showing the valuation of the various combinations. 3 infantry have a value of 4, 3 cavalry have a value of 6, 3 artillery have a value of 10. There are also cards that provide a +2 card bonus when cashed in. These cards are marked with +2 in the upper right hand corner.
Risk Rules - The Official Rules - Wiki Board Games
RISK Cards. If at the end of a turn you manage to capture a territory, you will be entitled to 1 RISK card. If the RISK card obtained corresponds to a territory that you already occupy, you gain 2 additional armies. The objective is to collect a combination of: – 3 cards with the same symbol.
Risk Card Trade In Values (How To Trade In Cards)
In the game of Risk, players can earn cards by capturing territories during their turns. These cards can be traded in for additional armies at the beginning of subsequent turns. The value of a card to be traded in depends on how many sets of cards are exchanged.