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    Tom Clancy's Ghost Recon Wildlands - Wikipedia

    Tom Clancy's Ghost Recon Wildlands is a tactical cover based shooter game set in an open world environment and played from a third-person perspective with an optional first-person view for gun aiming. Players control members of the Delta Company, First Battalion, 5th Special Forces Group, also known as "Ghosts", a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. It doe…

    Tom Clancy's Ghost Recon Wildlands is a tactical cover based shooter game set in an open world environment and played from a third-person perspective with an optional first-person view for gun aiming. Players control members of the Delta Company, First Battalion, 5th Special Forces Group, also known as "Ghosts", a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. It does not feature the futuristic setting used in Advanced Warfighter and Future Soldier, but instead adopts a modern-day setting, similar to the original Tom Clancy's Ghost Recon. As a result, the equipment featured in the game is based on weapons and gear commonly used by military forces around the world. It features some original equipment, such as drones that can be used to tag enemies and show objectives. These drones have limited abilities until upgraded. The game is the first entry to feature an open world environment, which consists of nine different types of terrain, such as: mountains, forests, desert, salt flats, and also introduces a dynamic weather system as well as a day-night cycle. Completing missions during day-time allows players to spot enemies easily, while c…

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    Wikipedia

    Tom Clancy's Ghost Recon Wildlands is a third-person tactical shooter video game developed by Ubisoft Paris and Ubisoft Milan, and published by Ubisoft. It was released worldwide on March 7, 2017, for Microsoft Windows, PlayStation 4, and Xbox One as the tenth installment in the Tom Clancy's Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment.

    The game moves away from the futuristic setting introduced in Tom Clancy's Ghost Recon Advanced Warfighter and instead features a setting similar to the original Tom Clancy's Ghost Recon. Ubisoft described it as one of the biggest open world games that they have published, with the game world including a wide variety of environments such as mountains, forests, deserts, and salt flats.

    Tom Clancy's Ghost Recon Wildlands received generally mixed to positive reviews from critics. The game sold over 10 million units by March 2020. A sequel, Tom Clancy's Ghost Recon Breakpoint, was released on October 4, 2019.

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    The game takes place in Bolivia in July 2019. The country has become increasingly unstable as a Mexican drug cartel known as the Santa Blanca Cartel gains control of several regions throughout the country. Led by the brutal and religious cartel boss El Sueño, the cartel gains more power and influence within and outside the country and turns Bolivia into the world's largest producer of cocaine. In an attempt to fight off Santa Blanca's armed occupation in their country, the government of Bolivia establishes La Unidad, an elite special forces group tasked with fighting the Cartel. Both factions eventually establish a truce to prevent more bloodshed after months of brutal fighting, with some of Unidad's personnel secretly working for Santa Blanca. DEA Agent Ricardo "Ricky" Sandoval is sent undercover in Santa Blanca in a joint operation with the CIA to gather intelligence on the Cartel, eventually working for El Sueño himself. The United States is compelled to act when a bomb targets the American embassy in La Paz and Sandoval is executed by the cartel after his cover is blown.
    A Ghost Recon fireteam is deployed to Bolivia as part of Operation Kingslayer, a joint operation between the CIA, DEA, and JSOC. The team consists of team leader and support gunner Nomad, vehicle and assault specialist Midas, hacker and tactical engineer Holt, and their sniper Weaver. The Ghosts enter Bolivia with their CIA contact, Karen Bowman, who was also a close friend to Sandoval. They meet Pac Katari, leader of the Kataris 26, the only resistance against Santa Blanca. Pac Katari requests they rescue Amaru, whose ideologies inspired the Kataris 26, from Santa Blanca. The Ghosts, with support from Bowman and the Kataris 26s, are free to tackle the cartel in any way they see fit.

    The Ghosts dismantle the cartel piece by piece, targeting their four main operations by attacking drugs production facilities and stockpiles, disrupting smuggling operations, discrediting the cartel in the eyes of corrupt politicians and supporters, and inciting conflict between the cartel's senior figures. The team manage to capture or kill El Sueño's top lieutenants and their key subordinates to further weaken the cartel's grip over the region. El Sueño contacts the team and lures them to a meeting to meet face to face. The Ghosts hesitantly agree, but do not find El Sueño at the agreed location. El Sueño instead calls them via phone to bribe the Ghosts into working for him, though they refuse his offer and instead threaten him.

    While dismantling the cartel, the team finds and collects audio tapes of agent Sandoval's reports to Bowman of his time working undercover for El Sueño. Sandoval's reports reveal that he had become deeply troubled by his mission, not only by the crimes he had committed to keep his cover but also by his superiors' reluctance to take action against the cartel. After recovering Sandoval's body from the cartel, Sueno contacts them again to offer them a tape of Sandoval's confession. Upon listening to it, they are disturbed to learn that Sandoval was responsible for the embassy bombing and framed Santa Blanca so that the United States government would be forced to intervene in Bolivia. Though Bowman and the team are angered by Sandoval's deception, they decide to continue with the mission as the cartel still poses a threat.

    After dismantling half of the cartel, Pac Katari claims his men have located El …

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    The development of Wildlands began in 2012, and was revealed in the end of Ubisoft's E3 2015 press conference. Ubisoft claimed that Wildlands would feature the largest open world environment the company has created. In order to create a realistic Bolivian environment, the developers visited Bolivia for two weeks and asked for consultation from local Bolivians. A modified version of the AnvilNext engine for supporting the large open world environments was used for the game.

    Ubisoft released a 30-minute prequel short film titled Ghost Recon Wildlands: War Within the Cartel on February 16, 2017 on their Twitch channel and later on Amazon Prime. It stars Tip "T.I." Harris and was executive produced by Roberto Orci, Jay Williams, Noam Dromi and Orlando Jones through the production company Legion of Creatives. Avi Youabian directed the short.

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    As the game was revealed at E3 2015, some critics called the announcement one of the most surprising reveals during E3. Wildlands was nominated for IGN's E3 2015 Game of the Show, Best PlayStation 4 Game, Best Xbox One Game and Best PC Game awards, and received one of GameSpot's Best of E3 2015 awards. It was also named the best co-operative and the best shooter by Game Informer in their Best of E3 2015 Awards.

    The beta of the game was released on Steam and lasted from February 23 to February 27, 2017. On March 1, 2017, Ubisoft revealed that Tom Clancy's Ghost Recon Wildlands' beta-phase had attracted more than 6.8 million players, making it its most successful beta to date.
    Tom Clancy's Ghost Recon Wildlands received "generally favorable" reviews for the Xbox One version of the game, while the PlayStation 4 and PC versions received "mixed or average" reviews from critics, according to review aggregator Metacritic, selling four million copies in the first six months, alone.

    The Guardian praised the size of the open world but noted the civilians seem not to bother much about the presence of armored men and, as the reviewer put it, "the warfare being waged around them". However The Guardian praised how the villains are written; they are "if not three- then at least two-dimensional characters". The Guardian's reviewer appreciated the multiplayer, but wrote "By comparison, solo play can feel a little soulless".

    Game Informer's reviewer was impressed by big and varied open world. He praised the thematic diversity of missions, however he writes that most of them boil down to clearing or infiltrating enemy bases.

    Both The Guardian's and Game Informer's reviewer noted that careful plans can be disrupted by enemy patrols. The Guardian's reviewer stated that the shooting which then begins is not much in Tom Clancy's style. Game Informer's reviewer wrote: "I appreciated how this x-factor makes you think on your toes, but I came to hate how frequently they [the patrolmen] appeared out of nowhere".

    In conclusion The Guardian rated the game 3 out of 5 stars and Game Informer rated it 8.25 out of 10.

    EGM reviewer was critical about the controls: "Aiming feels notably stiff and imprecise, even after aggressive fiddling with the game options" and "vehicle control feels far too loose". The EGM reviewer, however, praised array of gadgets, like drone and explosives, as well as support options like mortar strikes and vehicle drop-offs. Push Square, on the other hand, described the gadgets in the game as "the most uninteresting roster imaginable with even the most exciting – a parachute and mortar bombardment – failing to raise your pulse at all". Push Square considered the game has entertaining elements, namely: "a nice mix of stealth and action, a squad at your command, and enemies that'll mostly drop with a burst of bullets" however he felt the game does not "feel like a Ghost Recon game". He blamed the open world, which, as he admitted, has "some truly impressive environments", but results in making mission design and enemy AI worse.

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