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  1. glm::translate - does it build matrix from a vector?

  2. glm - Decompose mat4 into translation and rotation?

  3. How to rotate, scale, and translate a matrix all at once in C#?

  4. math - Translating “neither…nor” into a mathematical logical …

  5. math - Translation of a point on a circle - Stack Overflow

  6. Math (in WPF): Getting new x,y coordinates after a translation

  7. math - camera translation vector - relation to rotation matrix

  8. math - How does 4x4 matrix work in 3d graphic? - Stack Overflow

  9. How to translate a mathematically described algorithm to a …

  10. Can someone explain the mat4.translate function from glMatrix?