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glm::translate - does it build matrix from a vector?
glm - Decompose mat4 into translation and rotation?
How to rotate, scale, and translate a matrix all at once in C#?
math - Translating “neither…nor” into a mathematical logical …
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Math (in WPF): Getting new x,y coordinates after a translation
math - camera translation vector - relation to rotation matrix
math - How does 4x4 matrix work in 3d graphic? - Stack Overflow
How to translate a mathematically described algorithm to a …
Can someone explain the mat4.translate function from glMatrix?